Hi Everyone! Here I share with you data and analysis on Hydra Chests:
A RAID Shadow Legends blog with useful tables, guides and fun pictures.
Hey RAID players, in this blog post I share with you a 1 picture guide showing my team achieving 90M damage on Hydra Brutal including a lot of information about it.
If you want to skip the text just scroll down to the picture below - it is a large picture, feel free to zoom in and move around to see all aspects shown on the picture. Otherwise, continue reading below for various text explanations.
Hi, sharing here my new record and yet another Hydra team composition reaching 91.3M damage on Brutal which was also above 1000 turns.
Hi everyone, I am sharing with you my team which I use for RAID Clan Boss NM and below to finish very fast ~10 min or less while getting high damage.
The motivation for this is because I don't want to spend a long time on Clan Boss so I have been testing different teams to complete it ideally in less than 10 minutes. And I want to hopefully achieve that for UNM also at some point. (my Demytha team currently runs at a crazy ~22 min).
Here sharing with you a manual Hydra Brutal team composition with which I did 87.11M damage - check it out and I hope it helps you with your success.
Hi Everyone, here I share with you full details of the team, stats, masteries of my last 100% Auto run on Hydra Brutal with 47M damage in only 16.5 minutes. This Team can do up to 80M damage but can also fail due to the RNG of Hydra, so I just re-run until I get a good enough score.
So here we go, let's start with the Victory picture:
Here sharing with you my new record & guide on doing 73.5 million damage to Hydra Brutal with a team including a rare Pain Keeper. This is an improvement over the previous Team which I posted 26th of Aug: Hydra Brutal 35M Damage with 5 star rare (1 picture guide) which you can refer to for various explanations, stats and compare with the latest result.
Here sharing with you my new record & guide on doing 35 million damage to Hydra Brutal with a team including a 5 star rare, mediocre stats and much to improve.
UPDATE: after reading all the tips here also check out the latest result: Hydra Brutal 73.5M Damage with a Rare (Pain Keeper)
You can directly check the large image here with all the guide / details, but to add some more tips / explanations:
Hope my RAID blog post was useful to you - best of luck with breaking your Hydra records.
Here I share with you my new record achieving 69 million damage on Hydra Hard and provide you with all the pictures, stats, masteries and tips to hopefully help you as well.
Let's start with the victory screens summarizing the team and the damage output:
The battle took a very long time, over 1 hour. RAID has a visual bug where it shows 09:34 instead of 69:34. It's an old bug they never bothered to fix.
Before this battle I had several other failed attempts trying out different champions, so it actually took me over 3 hours to use this 1 key. Such problems in RAID are widespread and Plarium refuses to address these issues. Because of this many players just waste their keys on auto-battles with low damage results. And I am definitely not planning to spend the same time in the future; this was a one-off run for a possible record.
This is from the Clan view which also shows the equipped sets:
Here you can already see that the only "interesting" set is the Provoke set on my Nekmo Thaar. I think it's a great option for him due to his AOE attacks. I did the same for my Geomancer who is in another team.
For all others I don't care about sets - just trying to get the best stats I can manage. There is a Regeneration set on Godseeker Aniri but this is only because she is helping run my Bommal team. The Immortal sets on Raglin is only because I searched to get high HP on him to survive Arena attacks.
I would like to ideally have 2 champions in Provoke set in the future, because 1 champion does not manage to control the Head of Decay always. But that would mean changing the team which I cannot at present.
Near the end, before the team is eaten, I decided to take this screenshot. This is another proof of the "over 1 hour" time and at this moment shows 64.7 mil damage and 226 turns.
I also already know I cannot keep up with RAID's cheating (the Heads start eating every turn) and the battle will end very soon.
This is the last picture before death. Turn count = 250 turns!
You can see that 3 champions are being digested at the same time and the last 2 will be grabbed immediately. This has nothing to do with skill or strategy - it is designed to make you lose at this point by consuming champions every turn. This is not a criticism, just a statement of fact.
Below are the summary showing all the champion stats and gear from RSL view. As noted the stats are good but definitely not great. Top players have significantly better stats than this.
Tips / stat targets:
Below you can see all the equipment details and champion masteries. You can see that a lot of the equipment can be improved significantly. This is why I said good stats but not great.
(in no particular order)
Tips continued:
Hope my RAID blog post was useful to you - best of luck with breaking your Hydra records.
Here sharing a post made by _Rust of achieving 142M damage on Hydra Nightmare (he says this team can do even 200M damage but takes too long to do it manually).
Here is the picture of his champions/team composition (unfortunately he did not provide stats):
And here is a picture guide that he shared:
(it's a large picture, click to enlarge to be able to read it)
Following the recent changes by Plarium to Hydra in RAID many players have been able to achieve some kind of an improvement versus their previous results.
What were the changes?
After multiple attempts which took about 2 hours (yes, unfortunately the RNGesus is very much still alive in Hydra) I was able to achieve my record of 44.74 million damage in a battle that took 71 minutes and 37 seconds. So a massive waste of over 2 hours just for 1 key.
Let's start with the screenshots and I will add some explanatory text after that:
This picture, taken at the end of the battle, is there to confirm the correct time taken because the game does not show time over 1 hour (see picture 2), it wrongly shows only 11 minutes. The real duration is 71 minutes and 37 seconds for 1 key.
I tried different combinations before this team.
One of the combinations which was interesting was having Visix as the lead position. The advantage of this was having a permanent Slow on all Hydra Heads 100% of the time and having a guaranteed Provoke on Head of Decay. Her 3 turn Provoke cooldown was ready right before the Head of Decay had a turn.
Against all those advantages the disadvantage was less damage output as the lead position is a critical position. And furthermore, the risk when Visix was eaten the team lost both the Provoke and the Slow benefits.
Depending on what champions you have I would still suggest you to try this combination - it might give a good result for you.
In another combination I used Seeker to constantly attack Head of Decay. The benefits are the Provoke is on the A1 (not guaranteed but many attacks = high chance, however Affinity also can go against depending on Rotation) + TM boost. Unfortunately, for me this did not work out well because my Seeker is build for my Clan Boss team and he has a lower speed and is more focused on damage rather than being able to survive and provoke. But it is certainly an option for others.
Another good option for Provoke is Husk, however my equipment is not good enough to allow him both high accuracy and high CDMG using one of the 3 sets to help him CD faster (Reflex, Relentless, Frenzy). I tried doing this by boosting Accuracy with Kimi but this did not work reliably.
I also tried changing other champions not related to Provoke such as using Lydia, Uugo, Doompriest, Dhukk, Umbral and even Skullcrusher, but I did not get a good result.
Another tip is that I noticed that since the stats are a bit weaker now it was easier to quickly kill 1 Head and start gaining big damage hitting the Decapitated Hydra Head.
Another tip is to keep discipline and keep hitting the Head of Torment instead of the Decapitated Head with all supporting champions and only using the damage dealers for non-Torment attacks. This results in higher damage output then if everyone would focus on the Decapitated Head.
Another tip is not to use ATK down debuff if you are playing with Geomancer as your main damage dealer. This increases risks especially with Head of Wrath but this is what you need to dish out bigger damage. Head of Wrath should be controller carefully by blocking buffs preventing his ATK up or removing his buffs with Geomancer. Also should be fully controlled when he does his big attack by counting the hits and manually triggering his big attack only after you are ready to receive it (either with a DEF up or with a Shield or Strengthen and after healing). It is important that you have a way to counter his Provoke by cleansing so that you can control the hits.
And of course the important tip with my result, as you perhaps already saw, is to use 1 or 2 Provoke sets (Taunting set) to help Provoke the Head of Decay. In this case you can see I have used the Provoke set on my Geomancer which worked well most of the time, however there were several occasions where he failed to Provoke up to 5 times in a row, so do not expect 100% success this way, but it was certainly enough to help me achieve my record.
I have given multiple other tips in my previous Hydra posts, please also refer to those such as: https://raid-tips.blogspot.com/2022/05/hydra-hard-33-mil-damage-150-turns-team.html
I hope you found this post interesting and useful. If you want other RAID players to benefit from my posts feel free to Like/Share my RAID Shadow Legends blog.
In this RAID blog post I share with you my record to date on Hydra Hard reaching 33 million damage with over 150 turns battle.
Below you will find all the related screenshots and info from me. Content:
The team I used was (below the pictures are full explanations):
Team & Damage Picture 1 of 2
Team & Damage Picture 2 of 2
Here you can see the summary of stats and equipment of each champion:
The current rotation is (starting Hydra Heads):
He has several functions:
While the main role of the Arbiter is revive/boost she also has to do a couple of important things:
(my Arbiter is not built for Hydra; she would perform a lot better if she was. She is simply in my fastest SPD gear for Arena, which unfortunately is not fast enough)
I think of her as a more "background" champion I don't pay much attention to but who supports the Team to do the job.
Her role is to boost the Team while slowing down the enemy and sometimes put block buffs. She should be used smartly:
Shamel has 1 or 2 roles depending on your choice.
Many Shamaels I know are built more tanky and with Toxic gear and therefore they have only 1 role. I did not like that so my Shamael is built as a damage dealer (sniper) with Giant Slayer instead of Warmaster.
My Shamael is not dedicated to Hydra; I built him actually for Doom Tower and I just use him in that build for Hydra as well.
Many people have been getting Mithrala lately since everyone started doing Hydra at the same time and after collecting her fragments everyone is summoning her at similar time too.
Mine has no books at all. I will wait for the next CvC to use books (Wait Shadow Legends), so I think I could have performed even better than I did.
Mithralas roles, how I used her / tips:
So despite her having 5 turn cooldowns without books I did not always use her skills as soon as they were available.
Tip: You can also time Godseeker's buff extension with Mithrala's skills to get more use out of them.
Also to share the masteries:
I hope you found this post interesting and useful. If you want other RAID players to benefit from my posts feel free to Like/Share my RAID Shadow Legends blog.
In this blog post I share with you the Do’s and Don’ts communicated by Plarium and the Do’s and Don’ts I created for Plarium.
In this short blog post I am sharing the video that Boomer posted where he does Hydra Clan Boss on Nightmare difficulty 100% on Auto with 1 key.
That's pretty impressive and, of course, most people will not have his champions and his gear but it is already interesting to see that it has been accomplished.
From here on, RAID players will try to improve and expand so more people can achieve that.
The stats are insane - 99.9% of players don't have this. But it is on Nightmare difficulty so players on Normal/Hard can, of course, have much lower stats.
Title: "FULL AUTO 11 MIN 1 KEY NIGHTMARE HYDRA SHOWCASE"
Video:
In this blog post I share my success of 14.71m damage on Hard Hydra Clan Boss with a team with very weak/mediocre stats. Update: I also added stats, masteries and lots of explanation.
This team composition strategy focuses the entire team to do nothing else than support Geomancer. As you can see from the picture Geomancer and Shamael did all of the damage.
Here also picture of the masteries for reference - there is room for improvement.
Reference: Umbral skills:
The first priority was to take out the Head of Blight as I didn't have anything to deal with all its poisons. I only had mediocre healing from Aox and the near-dead healing from Arbiter.
All supporting champions tried to attack Head of Torment to give boosts to Geomancer or Arbiter when Geo was dead. For this it is important you put Arbiter in the 2nd position so she becomes the leader during all those times when Geo is killed.
If it is possible to let your champion with Mark of the Hydra die - do that. That's much easier than trying to recover them. That means having some difficult moments of not healing and letting Hydra kill it off. It is not always possible, but sometimes it certainly is.
Try not to kill Head of Torment. Any stronger attacks should be directed elsewhere such as the A2 of Shamael. He will still die, I had 2-3 Torments during my battle including 2 rotations without Torment.
When Head of Decay comes focus all efforts to kill it. That's the most dangerous Head of Hydra. However, make sure at all times that another Head has lower HP otherwise Decay will shield himself and we don't want that.
When Head of Suffering appeared I was happy. Even though he reduces damage and can be annoying he is not dangerous and he is slow. Completely ignore Head of Suffering as a low threat.
Head of Wrath must be watched carefully. He has the potential to wipe the entire team. For this reason you should have 1-2 very tanky champions allowing you to replay the battle if needed. In my case Aox and to a lesser degree the Arbiter were my tough cookies. Multiple times it happened that everyone died except those 2 and Arbiter brought everyone back followed by Aox's healing above the 50% after Arbiter's healing.
Head of Mischief is almost in the same category as Head of Suffering but he is more dangerous because he is much faster and if he eats one of your champions it's hard to target him. So after putting HP Burn on Head of Blight then I targeted Head of Mischief.
I did not use Arbiter's boost/heal as soon as she has it. I had to make a decision if my team will die then I should keep it to use it after Revive. Otherwise I only used it when the team was in acceptable health and Head of Wrath was not near 15 counter.
Most of the time I did not use Speedup of Kimi and used only the slow. This is because often Block Buffs failed on Mischief (as I mentioned my Umbral is not booked in that). I only actively started using Speedup after Head of Mischief was dead and I was fighting different configurations of other Heads.
I also did not use Aox's heal immediately. I wanted to make sure it comes after Arbiter's heal and also after debuffs are placed for maximum effectiveness (his heal depends on the number of debuffs).
Umbral did absolutely nothing other than trying to put Block Buffs and doing A1 on Head of Torment or whatever Head when Torment was missing. My Umbral does no damage at all so I don't care what she attacks.
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This turned out to be a pretty long blog post (please like/share if you liked it), so I hope it helps other RAID Shadow Legends players who are struggling with the Hydra.
In this blog post I share with you various team compositions different RAID players used to beat Hydra Clan Boss with success in Rotation 2.
Additional information provided:
This team works on auto as far the Head of Decay stays behind the scene. Head of Decay is the most annoying head.
This team speed goes from 268 to 206. Lydia and Pyslar are the fastest because they have to speed up your team and speed down the heads. By doing this, your team will have enough speed to over lap the heads to keep the debuffs uptime for the hole fight.
Block buff and attack down are the most important buffs here.
Gurptuk has his a2 locked so he can place continuous heals very often. ( He did 2 mil. heal )
Shamael is a must in this team. Gurputk can't be swapped if you don't want to use a reviver. You don't need the rest of the champions.Mashalled can be replaced by Yannica and Ursuga can be swapped by any attack down champion.
Kaiden has attack down and can revive up to two allies. Iron brago has def up, attack down and can boost your team def.
I have made another team without Shamael using Doompriest.
Husks are both in relentless with about 250 speed, 220% cdam, 50k HP. If you have refresh accessories (I only had one between them), those will be good as well.
The build is not that special, relentless with about 250 speed and 225% Crit Damage is what you want.
Nub Raids made 2 videos showcasing 2 successful teams:
1) Geomancer DESTROYS Hydra rotation 2 -- Hydra HARD
2) Hydra rotation 2, easy EPICS ONLY 1 KEY team -- Hydra Normal
In this short blog post I share the Pros & Cons of Hydra Heads Season 2 Rotation in RAID.
The Heads of Decay and Suffering are taken out of the front line-up and Heads of Blight and Wrath added. This creates a number of advantages and disadvantages:
Note: we have to put all the debuffs BEFORE the Poison Cloud because it forces Weak Hits which do not allow debuffs (unless it is a "Place" type debuff).
If you liked this RAID blog post kindly like/share with other RAID players.
If you are struggling to 1 key Normal or Hard Hydra in RAID and you have Ninja and Shamael then this post is for you. Below you will find examples of 15m (Hard Hydra) and 35m (Normal Hydra).
Ninja is an awesome damage dealer anywhere in RAID and he also does very well in Hydra battles. His main damage comes from the Hailburn skill while his A1 can also hit hard around 100k or more. Furthermore, as the booster leader, he accumulates his Passive bonus much faster increasing his damage further.
What you have to do is put him as the Team Leader despite the fact that he has no Leader bonuses. Doing this, with Shamael in the team, will constantly boost Ninja's turn meter allowing him to do his attacks much faster.
Naturally the rest of the team can support by attacking the Head of Torment and supplying the supportive buffs and debuffs for maximum effectiveness.
The rest of the team is a FREE CHOICE depending on what champions you have. The only required or strongly recommended champions here are Ninja and Shamael.
Try to bring a champion who can cast AOE Slow, AOE ATK down + DEF down and Weaken if possible. You will also need one Reviver in case the weaker attackers die and need to be picked up. Your Arena Arbiter can do that job as well as supply ATK up and buff removal.
Important note: due to the Hydra battle RNG we have to restart if the Head of Torment does not respawn.
Picture 1 - battle result:
Picture 2 - in-battle last turns:
This week was unlucky, I had to play multiple times to get the Head of Torment to spawn again. I always got Blight or Wrath making me re-start constantly.
I also tried different combinations and finally finished with this one with Demytha, basically swapping Aox with her. I lost the benefits of Aox but got healing, cleanse and block damage. Still not ideal, I will keep searching / experimenting.
Also an interesting point about positions: I moved Arbiter to the 2nd position so when Ninja died she would be boosted letting me RES much easier.
Soda's video: