Tuesday, March 7, 2023

Info/Tips @ Tainted Klyssus (Hard Ice Golem's Peak)

What's new in super short:

Poisons no longer work on the boss, he is IMMUNE. Have to completely change our teams.

Specific Tips:

  • Some adaptations which I consider to be of minor importance:
    1. Boss can fully cleanse himself and drop our Turn Meters.
    2. He is also promoted to receive more damage from HP Burn but it is only 10% - I would completely ignore this.
    3. HP Burn also destroys a portion (5%) of his mobs' HP - again, I would completely ignore this mechanic.
    4. Smite activation (by the Boss) also destroys mobs' HP a further 10%, but Smite is very difficult to control - again, would ignore this.
  • Interestingly we will now be getting a big damage boost for having Awakened champions while also receiving less damage from the boss. But this is not something we can really plan for - it will be more effective to take the correct champions / gear than try to squeeze in an Awakened champion who might be less effective.
  • So we have to completely change our teams:
    1. Back to using methods to block mobs from reviving such as using Lydia, Fenax (A1), Vlad & Konstantin or whatever champion you might have that gives Block Revive.
      • This is followed up by killing the boss with nukes / MAX HP hits.
    2. HP Burn activators - using multiple champions to place/activate HP Burns to kill off the boss = examples: Teodor, Ninja, Sicia, Dark Kael, etc.
      • but all of these are much slower than the old Poison methods that will no longer work on this boss.
  • Remember to be super careful with this boss - he can hit like a truck. Might even be a good idea to have a 100k+ HP/Shield as a backup plan in case he wipes the team.
    1. High HP carry in case team wipes = example: I use Lord Champfort for my account.
    2. Placing various protections such as Block Damage / Shield / Revive on Death / Strengthen, some kind of a backup plan = example: Helicath, Mithrala, Python's damage reductions and revive, Skytouched Shaman, etc.
    3. And always try to have Decrease Attack on the boss - he can smack!

General Tips:

  • Energy cost is expected to remain at 20 Energy per run. That means we should try to do the highest stage we can. Exception:
  • For events like Dungeon Divers and Tournament Points, we know already that Stage 25 is extremely inefficient, so it might unfortunately happen that we still have to go back and do Stage 20 or Stage 24 for those.
  • Boss stats unknown yet, but:
    • the requirements are expected to be higher: probably 350 Accuracy and if Resistance is needed, also around 350-450.
    • and the speed of the boss is expected to be still below 200 (it would be too hard if they were also very fast).
  • Boss multipliers / damage done are unknown yet.