What's new in super short:
Boss puts 4 poisons and activates them. Increases his own attack.
Specific Tips:
- It is expected that we can resist the poisons (probably 350-450 will be needed).
- Things that will help against the boss: CLEANSE vs his poisons and some way to BLOCK or remove his Attack Buff.
- All older tricks / strategies should still work (maybe with some minor adjustments) - this boss has the least change compared to others.
- Interestingly we will now be getting a big damage boost for having Awakened champions
while also receiving less damage from the boss. But this is not
something we can really plan for - it will be more effective to take the
correct champions / gear than try to squeeze in an Awakened champion
who might be less effective.
General Tips:
- Energy cost is expected to remain at 20 Energy per run. That means we should try to do the highest stage we can. Exception:
- For events like Dungeon Divers and Tournament Points, we know already that Stage 25 is extremely inefficient, so it might unfortunately happen that we still have to go back and do Stage 20 or Stage 24 for those.
- Boss stats unknown yet, but:
- the requirements are expected to be higher: probably 350 Accuracy and if Resistance is needed, also around 350-450.
- and the speed of the boss is expected to be still below 200 (it would be too hard if they were also very fast).
- Boss multipliers / damage done are unknown yet.