Here are some tips for doing Clan Quests in RAID Shadow Legends in the cheapest way possible to help you preserve as much of your Energy as possible.
Clan Quest: Placing X Increase Defense (Version 1)
Place 50 or 100 Increase Defense in Tag Arena: this counts all champions so having 1 DEF+ champion in each of the 3 teams will give you 4 x 3 = 12 points for the quest per 1 battle.
Clan Quest: Crafting Epic or Legendary gear
Craft Epic or Legendary gear from Doom Tower bosses or other: can be done on a low Rank (3-4 stars) to make it cheapest. And of course don't waste any charms, just keep rolling until the needed gear appears.
Clan Quest: Placing X number of buffs/debuffs (Version 2)
(thanks kshoggi) Place 500 speedups or whatever: I used Apothecary 1 man team with heal 1st priority and speedup 2nd priority against an Arbiter 1 man team. Walk away for a half hour and then just manually fight to get the win. Got the defense one similarly with unequipped Sepulcher Sentinel + Apothecary and the shield one with Lodric + Apothecary.
Additional info:
Sepulcher Sentinel is not required - just pick a defense-up champion from your vault that will stay alive without doing much damage.
The difference between auto prioritizing heal vs only healing when low encompasses a lot of 1-man defenses that survive the former but die to the latter. With 100% Crit-built Apothecary on manual you can save the heal until 25% hp while you smack her with giant slayer autos.
Personally, my Lodric is rank 5, does 0 damage, and only attacks like one out of four turns if you set his priorities right.
For each of these, you may have to experiment to dial in the strength of your guys vs the defense. Add or remove gear. I found that Apothecary vs Arbiter defenses works well but there's bound to be plenty of options. Go in and test and make sure you can win on manual (don't win the series). Then make sure you won't win on auto after a minute or two. Then you can walk away for a bit.
Clan Quest: Placing X number of debuffs on a boss
(thanks akd90) For the "place X debuff on Y boss Z times" use multiple champions that can place that debuff to get multiple debuff procs towards the quest.
Kinda strange, but I noticed the “place X debuff on Y boss for Z amount of times” seemed to be completing in fewer runs than I anticipated. Then I noticed I had two champs that placed X debuff. The game seems to recognize a place as two different instances even if it’s already applied if it’s coming from two different sources, such as two different champions. So for example, an easy way to complete the “place 100 decrease speed debuffs on the fire knight 100 times” elite quest is to use two or even three different champions that can apply decrease speed.
Q: that's very interesting, thank you, do you know if it also works by speeding up champions to put the debuff faster? or does Champion ZZZ's debuff has to finish before he can apply it again for points?
A: The debuff doesn’t have to expire from what I can tell.
Seems fixed amount - efficient way not possible:
- 100 Block Revive on Ice Golem mobs ("Boss's minions") - I guess will always be 50 runs minimum. Lydia info (thanks korukyu): Lydia denies revive, it's a different mechanic and it doesn't count at all. Lots of people complaining in the discord bug reports.