Saturday, January 8, 2022

Lord Champfort SOLO series; Arcane Keep + Stats / Masteries

In this blog post we focus on Lord Champfort as an instrument / champion to solo dungeons in RAID allowing for training champions while doing dungeons. This significantly boosts the progress of RAID players' accounts bringing 6 star champions faster.

Lord Champfort is definitely not the only champion capable of this and I will make more blog posts on this topic, but this specific post focuses on Lord Champfort in the Arcane Keep.

Other locations I think he can do:

  • All Potions Keeps except Magic because he cannot overcome the shield.
  • Ice Golem
  • Lower stages of Dragon. Stage 20 he cannot handle with my equipment. Stage 16 he can but loses sometimes. The issue with Dragon is that Dragon "cheats" - his normal attacks do not hurt Lord Champfort but his "cheat"-attack just one shots him after some time.
  • He can do lower stages of Spider, but that's probably not a good idea unless one is doing it only for Dungeon Diver points.
  • Fire Knight he cannot.
  • And of course he can do any campaign farming but he is not the fastest in that job.

Picture 1 of 6:

Setting Lord Champfort with 4 food champions where he also gets a big boost to HP with his Leader Aura.

Picture 2+3 of 6:

On the negative side the run takes some time, but we can set it to run on auto while we do other things. On the positive side we win potions as well as train 4 food champions at the same time.

Also the time can be reduced to 3-4 minutes with better equipment than mine (I am Mid-game, still much to improve).


Picture 4+5 of 6:

Lord Champfort puts multiple debuffs on all enemies and, being tanky, he takes practically no damage:

  • Attack down
  • Accuracy down
  • via his passive skill - Slow on anyone who attacks him
  • with his A1 he will put Defense down on those he attacks

And on the boss:

Picture 6 of 6:

I built my Lord Champfort very tanky getting to close to 80k HP which further increases by 50% due to his Leader Aura I mentioned bringing it to around 120k HP.

On this HP he puts up his shield and most enemies don't even manage to reach his health. 

Using immortal gear he will regenerate whatever health he does lose.

Masteries:

  • Warmaster is the most important because Lord Champfort does not do much damage himself.
  • I chose the Offense and Defense trees. Some may argue for the Support tree but I didn't like it. Reducing Crit damage received by 8% is very significant I believe; on top of another 6% damage reduction all coming from the Defense tree.
  • I still have not completed the last 2 masteries, those are not critical - he can already do the job, but I will complete them for more efficiency.